Town: Wv-6v Hěl Birěkhka

Wv-6v Hěl Birěkhka

Wv-6v Hěl Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceVt-48nhǐl District
Sub ProvenceRo̠mgrënso Parish
RegionStevāojalpèc Maquis
Founded969
Community LeaderAdministrator Stritidae Fyèdsepí
Area5 km2 (2 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation2502 m (8208 ft)
Average Yearly Precipitation224 cm/y (88 in/y)
Population1290
Population Density258 people per km2 (645 people per mi2)
Town AuraCharm
Naming
Native nameWv-6v Hěl Birěkhka
Pronunciation/kælts/ /hɛl/
Direct Translation[indigo] [window; nostril; view]
Translation[Not Yet Translated]

Wv-6v Hěl Birěkhka (/kælts/ /hɛl/ [indigo] [window; nostril; view]) is a subtropical Town located in Ro̠mgrënso Parish, Vt-48nhǐl District, within the Federation of Alveria.

The name Wv-6v Hěl Birěkhka is derived from the Constructi language, as Wv-6v Hěl Birěkhka was founded by Qq-97r 'Sapper' Treg̈kdshê, who was culturaly Constructi.

Climate

Wv-6v Hěl Birěkhka has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a cool 11°C (51°F) and its average temperature during the winter being a cold 9°C (48°F). Wv-6v Hěl Birěkhka receives an average of 224 cm/y (88 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Wv-6v Hěl Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2502 m (8208 ft) above sea level.

Overview

Wv-6v Hěl Birěkhka was founded durring the late 11th century, by Qq-97r 'Sapper' Treg̈kdshê. The establishment of Wv-6v Hěl Birěkhka suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Wv-6v Hěl Birěkhka was built using the conventions of Constructi durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Wv-6v Hěl Birěkhka is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Wv-6v Hěl Birěkhka is buildings have been located at convienant points along the rivers Wv-6v Hěl Birěkhka was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive carved bedrock streets flow where they are able to be made rather than folowing the most convienant paths. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The town's millitarily questionable fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Wv-6v Hěl Birěkhka gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Wv-6v Hěl Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wv-6v Hěl Birěkhka.

Wv-6v Hěl Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wv-6v Hěl Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wv-6v Hěl Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wv-6v Hěl Birěkhka's public wards, blessings, and other arcane systems.

Wv-6v Hěl Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wv-6v Hěl Birěkhka's grid is powered by mana accumulators.

Wv-6v Hěl Birěkhka possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Wv-6v Hěl Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Wv-6v Hěl Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Religious leaders are influential in almost any community, but in Wv-6v Hěl Birěkhka they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Wv-6v Hěl Birěkhka's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Wv-6v Hěl Birěkhka during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Jelly, Marsh near Wv-6v Hěl Birěkhka are known to be quite timid.

Wv-6v Hěl Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Chronomancy energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5211 m2
    • Cattle and Similar Creatures: 322
    • Poultry: 3870
    • Swine: 258
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 129

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 9
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

402 of Wv-6v Hěl Birěkhka's population work within a Foundational Occupation.

850 of Wv-6v Hěl Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 38 (3%) are noncontributers.

Points of Interest

Wv-6v Hěl Birěkhka's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. A small order of knights was founded in 's honor, and bears his name to this day.

History